![]() ![]() More info See in Glossary contains some additional options for previewing Particle Systems. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. The Particle Effect panel in the Scene View An interactive view into the world you are creating. The Open Editor button displays the options in a separate Editor window, which allows you to edit multiple systems at once. For example, if you don’t want to vary the sizes of particles over their lifetime, uncheck the Size over Lifetime module. Use the checkbox on the left to enable or disable the functionality of the properties in that module. To expand and collapse modules, click the bar that shows their name. See documentation on Particle System Modules to learn about each one. These modules are documented in separate pages. ![]() ![]() More info See in Glossary organises them into collapsible sections called “modules”. The Particle System component has many properties, and for convenience, the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. For a full introduction to particle systems and their uses, see further documentation on Particle Systems. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. A Particle System component simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene A Scene contains the environments and menus of your game. ![]()
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